Posted by on March 6, 2023

The text of the feat would read as follows: Whip Master You have trained extensively with the whip, allowing you to use it both within and outside of combat. Also available on Fantasy Grounds. Secondly, knocking a creature prone can be a risky maneuver since theyll gain some additional defenses against the attacks of your ranged party members. Simply granting it as a bonus action is fairly strong already, imo. Castlevania's Simon Belmont is an iconic protagonist who can be turned into a versatile slayer of the undead using Dungeons & Dragons' rules. If theres no benefit from combining them players will be resentful. You gain the following benefits: When you weild a polearm such as a glaive, halberd, quarterstaff, or spear and you hit a creature that tries to enter your reach with an opportunity attack, it takes 1d4 extra piercing damage from the weapon and its movement speed is halved until the start of that creatures next turn, potentially losing its attack(s). Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. My primary intention is to disarm. bugbear Gloom Stalker ranger with duelist as the weapon style. JavaScript is disabled. I'm not quite sure I'm answering your question though. Cunning players can combine this with the Invisibility spell and the Whispers Bard ability Words of Terror to plant disembodied voices in a victim's head. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. (My rent-paying projects all involve tourism so Ive basically been unemployed since March. I figured that allowing it to castHold Person andHold Monsterwas a great way to reskin this feature. I've revised the feat to allow the grab as a bonus action on a successful attack (though left the question the same so answers remain valid), We've added a "Necessary cookies only" option to the cookie consent popup. I may combine this with Halfling Paladin riding a war dog (love the idea of a tiny dude on a dog with a lance). While I primarily had rogues in mind for the feat, a monk can replace the daggers paltry d4 with their Martial Arts die bringing this back to a ninja-style shuriken master! If so, it seems pretty solid. Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content. You will be also able to sort the list as you want. A tentacle of semi-solid shadow lashes out at a target within range. Message PHB: Too situational. In 2020, Hipsters & Dragons was featured in the mainstream UK media, talking about D&D. If the likes of Hypnotic Pattern or Banishment (to name two of my pet peeves) were not in the official rules, and you as an outsider tried to insert them, youd be torn apart for your poor grasp of the 5th edition design principles and inability to balance new mechanics. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. If there was some way to make stuff like Booming Blade and the Swashbuckler's rakish audacity work with them, I'd be all about it. Many thanks to the Wuhan Food Market Sanitation & Standards Office for these fun, financially crippling times!). UPDATE. +1 to a specific attribute is a pretty standard 'half-feat' and so is fine. Buy this 5e adventure with an old school flavour for $5.95 on the DMs Guild. Duration: Instantaneous. How about a feat that combines trident and net as the Retiarus seems to be the archtype for trident fighting. I LOVE THIS ADVENTURE!. Every class has access to a Feat called Magic Initiate. Most of the entries in the NAME column of the output from lsof +D /tmp do not begin with /tmp. (Booming Blade, Green-Flame Blade). You were right the first time that you needed Dual Wielder - the whip is not a light weapon. +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. Trip using a bonus action to try and shove a creature prone is fair in my opinion. When you wield a javelin or spear, you gain the following benefits: *Plus Acrobatic Defense, Blinding Strike, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike and Preemptive Strike from these maneuvers. Who will be brave enough to disarm this labyrinth, unravel the Orders secrets, and confront the potentially deranged archmage? Would you use them in your game? 3 lvls rogue, 3 ranger, 6 barbarian. Whip Master's special action is slightly less effective for the following reasons. A feat makes it a) optional, b) an investment and c) makes a characterbetter at something theyre already doing. I mean, its canon, I couldnt resist. Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. And sometime in 2020 Im going to be publishing a sequel to Dragon Heist that I think is going to blow your mind! Well the wording could use some fixes, but balance-wise it seems fine. Because of this, Ive given it a mini Divine Smite attached to its damage. Not sure the benefits of reach when you can just shoot it from even further away. Its been a while since my last homebrew post on here, so I figured for my birthday and the release of Super Smash Bros. This feat also assumes that you can make a bonus action attack with a second weapon, as per the rules of two-handed fighting, while for rogues who want to be sure of getting their Sneak Attack damage you might want to check out the Aim feature that came out in Unearthed Arcana a while back. But while Martial Adept would give me some of the capabilities Im looking for, it doesnt for example cover swinging from trees and chandeliers (important oversight if you want to play Indiana Jones). Less about the whips being finesse weapons and more about how the character needs to make Str (Athletics) to maintain the grapple. Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. I want to create a ranger who collects people (alive at this stage of her apprenticeship) so I thought whips could be quite a fun way to do this. @jgn A campaign where one of my players wants to use a whip all the time. You learn three maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a longsword or greatsword: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Menacing Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack and Brace (UA)*. If you succeed, you either knock the target prone or pull it 5 feet toward from you. By taking the Charger Feat and casting Haste, a wizard can Dash, use a bonus action to attack, and then take a second action. ), @NautArch That's correct. It only takes a minute to sign up. Id additionally rule that the spear is a reach weapon. Can the wielder still use the whip to deal damage? I'll look into Ranger a little more, the game I was going to ended up being Pathfinder rather than 5e, and I ended up using a Ranger there, but haven't really looked into a Ranger with a whip, other than Hunters Mark. Its a pulp fantasy mini-setting and adventure in one, with gritty combats and great intrigue. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. If you succeed, you either knock the target prone or pull it 5 feet toward from you. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. Ultimate today Id make a new batch of homebrew to tackle one of the biggest problems in D&D 5e. Also, just to clarify, do you want this to only work when they hit with their attack? Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! Find out more on the DMs Guild. In the Castlevania series,Vampire Killer, is an artifact of the Belmont Clan and has been passed down many generations to slay Dracula wherever and whenever he pops up. The real flail was a two-handed peasants weapon. Want a Rogue with a pirate theme that has a bird on the shoulder? You gain the following benefits: You become proficient in whips, if you are not already. Now that I think about it, I would put in war pick with the Morningstar feat actually, offering a brutal critical effect, rather than a impactful miss that the warhammer gets via the Bludgeoning feat. When you take the Attack action to make a thrown weapon attack with a dagger, you may make an additional thrown dagger attack as part of the same action, drawing a fresh weapon as part of any attack roll. You gain the following benefits: Increase your Dexterity score by 1, to a maximum of 20. I think there might be room for a feat that makes one-handed fighting a viable option. A list of the finesse weapons in 5e: Dagger; Dart; Rapier; Scimitar; Shortsword; Whip; For characters with martial weapon proficiencies, here's some weapon choice tips to . When you say "+1", do you mean that it's a half feat (+1 to Dex I assume)? Are there other ways I could really bring this character idea to life? The main problem with whips (beyond the low damage die) is that they don't get to benefit from the Polearm Master feat like other reach weapons, which then chains into the Sentinel feat combo. Anyway, I'm already working on a new version that doesn't use the word "shove" and instead works with the idea of a Special Attack, just like the text about "Shoving a Creature" and "Grappling" do . You gain one superiority dice, which is a d6. If this parry causes the attack to miss you, and you have the Defensive Duelist feat, you may also make one melee attack against that creature, as part of the same reaction. I think the easiest way to reflect that is via an extended critical range especially as who doesnt love an extended critical range? ), I dont think the additional range overpowers them. Ghost Rider can even magically extend the length of the chain. Of course you dont get sneak attacks (unless you multiclass) but it provides some really great utility. This feat allows a character to choose one level 1 spell from another class. How about conjuring up some Weapon Mastery Feats to fill in all the gaps left behind by Great Weapon Master, Polearm Master, Sharp Shooter etc. I like the idea of having a grapple check restraina creature and it makes sense thematically if youre able to wrap your whip around the creature. Whip Grabbed opponents can still move around, so long as they don't get any farther from you. I think it's a big improvemnt. Now theres a bit of mechanical difference between wielding a warhammer, flail or morningstar, plus the Battle Master maneuvers offer a chance to personalise your capabilities further. Oh I just had a great idea. Now that Ive done some research, I see Im not the first person to think of this Mike Mearls himself had a go at brewing up some new weapon feats back in 2016. I have fighter rogue char and after reading this post I must have whip. *Plus Blinding Strike and Disabling Strike from this list. Design Notes: Theres a bit of confusion over the spear in the official rules for me. Design Notes: More or less the same as Bludgeoning Master, I felt the morningstar needed its own feat, so I gave it a little twist. -Disarm: Succeeds, item drops at Targets feet So, now that you understand my thought process, I hope you enjoy these feats. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. Got my knowledge enhanced regarding the weapons feat and their creation. Joining the 50,000 gamers that read Hipsters & Dragons each month is as easy as looting a kobold's corpse. Hexadin should be fun, but a straight rogue would also be fun. Follow Up: struct sockaddr storage initialization by network format-string, Theoretically Correct vs Practical Notation. Charm Monster is a bit more powerful, so I gave it a cost of 3 charges to keep it in line with similar items that value a 4th level spell at 3 charges. 5 wis (ranger) 5 cha (rogue) 5 feat Total of +20 initiative. Want a Sorcerer with a pet weasel? If we give rogues proficiency with whips the weapon now has a niche. Feats should be more generic than having so many options, although it isnt bad of course. Design Notes: Critics will say the miss by 1 is fiddly, but when youre that close to hitting you always do the maths, so you know. Honestly, I balanced the weapon around the fact that youll only get its slow effect 5% of the time and even then its not super powerful. Linguistic DnD 5E feat . How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? Let me know your thoughts in the comments are two superiority dice per rest any more powerful than Polearm Master feat? I believe the blow gun, darts, and sling benefit from Sharpshooter and so arguably dont need their own feat. The Polearm Master feat ends up doing the same thing but with a much more common trigger, right? Rogues. But since the whip is pretty weak on its own, Id say it is balanced. Id be tempted to make it once per attack action (for synergy with Action Surge). Keep Your Powder Dry: Firearms for 5E Fantasy CampaignsNearly 40 firearms with customization options for 5E games, plus magic items, feats for gunslingers, and the alchemist character class! Report a bug The problem is that its a niche weaponwithout a niche. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. You gain one superiority dice to fuel your known maneuvers, which is a d6. Is this homebrew Way of the Force monk subclass balanced compared to the official monk subclasses? The rest is similar to the Bludgeoning Master feat, and so I feel theres a nice balance between the feats which is important. I am thinking Fighter 2 or 3 / Death Cleric X might be a fun whip user. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with an axe: Distracting Strike, Menacing Attack, Parry (Handaxe only), Pushing Attack, Sweeping Attack (Battleaxe and Greataxe only), Trip Attack, Brace (UA)*. By Taymoor Rehman, Jeremy Crawford, Ben Petrisor, Dan Dillon, Ari Levitch. (Check out Esquiels Guide to Magic Weapons if you need some!). Press J to jump to the feed. Select a feat from the list to view it here: Manage Homebrew . It may not display this or other websites correctly. Because specific races and feats grant you proficiency with martial weapons, . When the Keeper of Tomes is murdered, and his body mutilated, on Deadwinters Eve, all of the Great Readers become suspects in this heinous crime. Who wins a Grapple contest if the checks tie? I wish it worked well with Booming Blade, but natively that only has a reach of 5'. You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. Pretty straight-forward. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. You know who doesnt have proficiency with whips? Its not a heavy-hitting damage-dealing weapon. I'm going to make thisway harderthan itneeds to be. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10 & be bound until player releases or Dex Vs Dex contest succeeds Or I could build in a limited Defensive Duelist-style parry add your proficiency bonus to your AC but only a number of times equal to your Dex modifier per rest.? Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage) can make any weapon pretty fierce. Since theres no way Id allow a bonus action attack with the spear butt when its wielded one handed, and wielded two handed youd rather choose a weapon that does a d10 to go with your Polearm Master feat. Thrust, parry, riposte, repeat every rapier fight ever! It gives them a reliable way to get a reaction attack which they can do sneak attack damage with. Note that spells with range of Self and Touch are unaffected by the feat. Will One D&D Patch Up The 5e Armour Table? How Does the Chef Feat Work in 5e? In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? The failure of my new weapon properties to excite the D&D masses left with me a problem, as I still want my weapon choice to mean something it drives me a little crazy that wielding a mace in Dungeons & Dragons is almost identical to wielding a quarterstaff, shortsword, scimitar or spear. Community. You may want to discuss in greater detail that the ASI does not really synergize well with what the player wants to do. Minimising the environmental effects of my dyson brain, Replacing broken pins/legs on a DIP IC package. Spear Master: Im not sure this is necessary as Polearm Master has been erratad to include the spear. Most finesse weapons also lack the properties that some of the more powerful 5e weapons have, such as Reach and Heavy (which meshes well with the Great Weapon Master feat). Presumably most rogues will fight with a weapon + whip anyhow, dealing their SA damage with a shortsword most of the time. A plus 1 is very meh, but clearly a shield is still useful so a +2 is too strong. On the subject of Divine Smite though, thats something thats in desperate need of a nerf IMHO). A feat that was used as a prerequisite for another feat or ability cannot be removed unless a rule says it is . But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. Whips in their current state are an issue even outside of roleplaying everyones favorite vampire-slaying family. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Let me know what you think of it if you end up using it though. Immediately after you take the Attack action and attack with a whip, you can use your bonus action to trip or pull your target. So, do you like these? Roll of 2: Fail -Whip hits random creature within 10, Roll over Target AC Check (Only apply damage if Damage was intended): Look out multiverse. I like craft beer, vintage clothes, street festivals and Dungeons & Dragons. A bian, or hard whip, is a ribbed metal rod often used as a training sword. The feats extra attack nicely represents real world techniques which require wielding the weapon in two hands. I wonder if you should only be able to enter a defensive stance only when no hostile creatures are around you though? Daggers also are able to become thrown weapons in a pinch. Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. My code is GPL licensed, can I issue a license to have my code be distributed in a specific MIT licensed project? One of the best adventures I have ever run!, If you took American Gladiators, the Colosseum, and the Quidditch World Cup and then mashed them all together I imagine youd end up with something like Dragonbowl. Rogues. This is a simple, but flavorful weapon. Hi, I'm Duncan. You must use the new roll, even if it is a 1 or a 2. Its also a holy weapon made specifically to, you guessed it, kill vampires. Wizards can also caste Haste on their teammates. I had designed a pole weapon rule and the polearm master feat completely different as I find it more realistic and viable to the game and the feat also more of a representative of its name. If you take the feat Spell Sniper you can use the melee cantrips with the whip as well. Any thoughts on how I could optimize using a whip? Thorn Whip Cantrip 5E Uses On its face, Thorn Whip is a respectable ranged attack cantrip, doing 1d6 base on a successful melee spell attack roll. Originally I was worried about a dual-wielder usingReel as a way to gain 5ft. Note: Im a massive fan of the system, I just believe certain aspects ought to be revised a little). as theres nothing in RAW to stop players taking two short rests in a row (no doubt this is what led to those weird healing rules, I dont like much!). After that I am not sure. If you want this to be balanced you should replace the reaction attack with something else. Now Ive always got a lot of time for what the Mearls has to say but overall Im not a huge fan of what he came up with on this occasion. This way youre not choosing between flavor and damage, youre choosing between damage and crowd control. While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. Heres what my Anti-Tank Eldritch Knight uses the Whip for. Im thinking about adding the Reach property to this feat now that you suggest it! It holds a maximum of 3 charges of the paladinsDivine Sense ability. Otherwise, it's competing against Slasher and imo falls a little short. In general, this option is a perfect mix of the Bladesingers strengths (mobility, martial options, single target damage output, versatility of a wizard) while mitigating some of the downsides (survivability). The whip is a finesse (Dexterity-based) weapon, while grappling is normally a Strength (Athletics) based attack. (i.e. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. *Plus Blinding Strike, Combination Attack, Crippling Attack, Defensive Stance, Disabling Strike, Preemptive Strike (Handaxe only), Showboating Attack and Whirlwind Defense (Battleaxe and Greataxe only) if you want to include my homebrew manoeuvres in your game. I still don't think it would be on the power level of GWM or polearm master, but it would be viable by default and good with the feat instead of bad without and only viable with the feat. Design Notes: For ages Ive been debating how to get across (what I see as) the flails main advantage, the ability to strike over or around a shield. Flail Master hmmm, yes now Im tempted to make it once per Attack action too. and meets the demand of the majority of 5e players and DMs, without forcing anyone to rethink the game. Feat synergy question regarding polearm master, Vengeance Paladin with PAM, Spear & Shield, & Elven Accuracy, Eladrin Fey Wanderer/Warlock (Hexblade or Archfey) build advice, Ignore/Block Essentials, Paid Registrations by. Does he make a contested check against mine? *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include my homebrew manoeuvres. Crossbow Expert 3. This is because you can only draw/stow so many daggers per turn, whereas the whip you can keep using without having to worry about drawing/stowing a new weapon. Menu. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10/bound until player releases or Dex Vs Dex contest succeeds Only dealing 1d4 damage in exchange for those properties is fair. Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. Journeys Through the Radiant Citadel: Review & Ratings! d4 with Piercer adds 0.5 damage, d6 adds 0.75 damage, d12 adds 1.5 damage, etc). Thanks for the comment. In the right hands, this could be a lethal and unexpected combination. Here's a really silly idea: vuman Hexblade 1 / Lore Bard 5 / Arcane Trickster X, starting with Spell Sniper, Reach Booming Blade shenanigans, and plenty of wrathful smites from Hexblade with bard slots, using cutting words on their checks to break it. Take a look. When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapons usual damage die, when determining the attacks damage. - ranged "grapple" and then attack? You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. The best answers are voted up and rise to the top, Not the answer you're looking for? When you make an attack roll with a weapon that deals bludgeoning damage and you miss by 1, you hit instead, dealing half your usual damage. ThinkDM has a great article ongrapplingin 5th edition and how the base grappling feat is weak, so with that in mind, I wanted to make sure that the whips grapple wouldnt have the same fate. However, its actually a bit worse than a dagger since you can throw one 20/60 ft. Why does Mister Mxyzptlk need to have a weakness in the comics? Roll vs AC (No Modifiers in off hand Dex Mod in strong hand), Roll of 1: Critical fail -Whip hits player for critical damage and is restrained (Dex Save to break) If you are already proficient with a whip you gain a +2 bonus to your attack rolls with a whip. Thanks for the feedback! I am thinking Halfling (because it is my favorite race) Fighter 3 (Battlemaster) for all the trick shots as a base. Create an account to follow your favorite communities and start taking part in conversations. But they're good for DEX Paladins since they're melee weapons (so you can still smite with them, without being right next to someone), or for Rangers for stacking Hunter's Mark and subclass damage dice (maybe with the Dual Wielder feat). Feats 5e This online application will allow you to list and filter all the DnD 5e Feats with severals options. You have advantage on attack rolls against a creature you are grappling, as well as against creatures that are grappling you. This 300-page epic also works as a sequel to Waterdeep: Dragon Heist. Therefore Ive made it that while a Sword Master starts with two superiority dice, they can only recover 1 per short rest. Open daily 9 a.m.to 6 p.m.Monday and Thursday evenings 8 to 10.: Music on saturday Afternocns.ADMISSION, 25c.Annual Meeting.The Annual Meeting of the Shamrock Amateur Athletic Aszociution will be held in the : Young !.L.and B.Association Hall, O'Con- \u2018nell Street, on Monday, March 28th, 1904, at 815 pam.to receive Directors\u2019 report . I havent yet, but its still on the to-do list! Ghost Riders Chain is a magical whip that bends to the will ofGhost Rider. I took inspiration from theOld School version of the Abyssal Whip for this interpretation. Now then, the rules for dual wielding in 5e are pretty straight forward. Whip Trick Master (5e Feat) Whip Trick Master Prerequisites: Proficiency with whips You have explored and practiced the many possibilities of the versatile whip. One of the most iconic whips from my gaming experience is the Abyssal Whip from Runescape. Sword Master: Id have it make all swords (short, long, great) finesse weapons for the character, making all swords not just the rapier, good primary weapons for Dexterity based martial classes. Dont be giving me none of your house rules. Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) Because of this Ghost Riders Chain deals 1d6 bludgeoning damage instead of 1d4 like the rest of the whips. Swashbuckler Thats the one I meant. Youve got Indiana Jones, Catwoman, and most importantly, Nicholas Cage as Ghost Rider. Additionally, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. A class without access to other reach weapons now has one that they can rely upon. This would give melee rogues an extra 5 ft. to work within melee distance. Same goes for Great Weapon Master. Use coupon code DungeonSolvers10 for 10% off your order! It made me think of important details. Realistically one could argue that this is the reason why rogues miss out on whip proficiency. You gain a +1 bonus to attack rolls made with whips. If so the language needs to specify that. Spear Master if you check my design notes here, youll see Ive covered this point. *Plus Crippling Attack, Showboating Attack and Whirlwind Defence from these new maneuvers. He can also set the chain ablaze, hence the additional fire damage andFlame Tongue-esque light. Going to be joining a game in a couple of days and liked the idea of playing a Halfling that uses a whip. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on LinkedIn (Opens in new window), the Aim feature that came out in Unearthed Arcana, an Errata update of the Players Handbook, the arguably overpowered Great Weapon Master feat, The Best Battle Master Maneuvers (incl.

How Do I Contact Ford Regional Manager, Maxsea Fertilizer Directions, Articles OTHER

5e whip feat

Be the first to comment.

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

*