lol The fact that anyone would need a strategy game to beat brain-dead AI is hilarious. With this little war over in early 1937, youll need no Molotov-Ribbentrop later, and can go down to the second additional research slot as early as 1938. The war for independence lasted 14 months and ended with the failure of Red Army troops to conquer the Baltic states and the forced withdrawal of Freikorps from Estonia. Alternatively, just add 1 Medium Armor company (50 tanks) to each of the 168 divisions by 1941, and wipe out the Reich right away, or after a couple of months when the German onslaught wears out against your defenses. The individual tanks have 200 armor and 100+ piercing, and I . All trademarks are property of their respective owners in the US and other countries. - Greetings comrades! Same goes for increasing the SPG:tank ratio. Alongside artillery, this is where your air force is particularly important. Have 7/2 infantry template with engineers, had air superiority while they broke through too! You need at least 20% armored divisions to avoid grinding infantry leader and under 40% to avoid panzer leader. You need to sign in or create an account to do that. Heres a couple of ideas for other vanilla game walkthroughs that look promising to me: 1) Turning Hungary into badass Austria-Hungary per focus tree on the left. Dec 30, 2021 @ 4:27pm "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Personally, I do heavies if I only have 1 or 2 tank research bonuses, and would only do mediums if I had 3. This guide can be helpful for beginners and experts alike! The tanks don't fight. 2) Border forts work fine in 1941, yes, but hey, instead of each level 5 fort you can build a military factory somewhere in Siberia, right? The first option is easy. Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription. And most importantly, 1944 Air Technology is completely disallowed! Hi you seem a pro in Soviet Union. I hate to say this but it's a terrible template. Create an account to follow your favorite communities and start taking part in conversations. Note that I renamed the guns as " 000SVT40" with the spaces and 00s to put it higher in the alphabet. How to Unlock Papal States in Hearts Of Iron IV. And I personally try to keep speed above 5.5. Amidst civil war, the mighty Japanese Empire continues to build up her arsenal preparing for expansion on the continent. "Beautiful Rose Embroidery for Beginners: A Comprehensive Guide". But at the beginning of the war in 1941, 120 infantry and 24 tanks did not give a single tile to Germany. However, proper variants can still sometimes right-click heavies, due to the generally poor defensive nature of tanks. Unfortunately, there is no way to form the "Soviet Union" or "USSR" as Russia in Kaiserreich, but you can form the Russian Socialist Republic. In theory, they will automatically retreat to more defensible terrain as they are pushed back. In today's video I'm sharing with you my strategy for beating Germany. @Mad Lad Harry lmao, for that i could mod you on tommys channel xD, yeah man all welcome only games, i play fascist soviet. So whats the best way to go about it? They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. You can't do it instantly but you can be pretty quick. douard Daladier and the Radical Party require your immediate to help to protect La Rpublique against the Fascist Menace which Hitler has created in Germany. Well I followed your guide exactly and the achievement didn't fire until I released the Altai thing and gave back the Polish and Romanian territory, Titan, you don't need to release Altai Republic since you don't have border with Sinkiang when you release Kazakh SSR, also if you take Bessarabia before releasing Ukrainian SSR, Bessarabia will go to the Ukrainian SSR, so no problem, Pretty good guide, though you also need to release the Altai Republic since you still share a border with Sinkiang and you also need to return Bessarabia to Romania (or alternatively don't do that focus) and also return the Polish territory you still have back to Poland. Get the first mechanized tech to get a flat hardness buff on your motorized. You have a couple of different infantry templates but they're all not good. OP Soviet Union Guide [1]- HOI4 No Step Back- Focus Tree/ PP Order/ Army Composition. So, Im playing a match as Stalin, and I have 5 million deployed men. Always check the Allies for licenses like for CAS or AA-guns! I would queue civilians factories(there a couple open slots at the start) in Moscow and then do the convert mil-> order, then reorder the construction list. You must ensure that you have air superiority so that the Axis forces do not break through your front line. Support Companies: Same as heavies when you don't care about armor. Hoi4 Soviet Union Guide 2020! AT and Field hospital supports are useless and too expensive. After 1941, youll have to add 3-4 artillery companies (and, preferably, 1 anti-tank company) to these divisions to actually make it to Berlin. 8:1 casualties and Germany capitulated in 1944. Are you saying the game won't start building civs in Moscow and will instead build whatever is below it, then it'll build civs when conversion is done? The impact of this last event was documented in a December 1953 memo detailing the planning for Atoms for Peace: the administration "Started thinking 2-1/2 months ago." Espaol - Latinoamrica (Spanish - Latin America). Use 4-1 or 8-2 cav-LT templates to grind panzer leader (if 10/24 or more divs are tanks, youll grind panzer regardless of what div type does the attacking), Purposefully avoid grinding infantry and panzer (5-9 tank divs) so other traits grind faster, Have 250+ army XP to boost heavy 3s upon research, 100+ army XP to boost HSPAA3 upon research, Run war bonds twice while fighting Finland, start immediately upon declaration, Radek (-75 PP), Tukhachevsky, Navy and Air Force, Infrastructure 20w pure inf support AA, Stalin Bois 20w pure inf support engineers, AA, arty, Swamp 14-3-3 inf-art-AA, support engineers, AA, arty, maintenance, signal, Tanks mot/mech 12-7-2 and 11-8-2 HT-mot/mech-HSPAA, 11-7-1-2-Mod-mech-ModTD-ModSPAA. That way I can lend-lease their guns to Spain and later China to increase army XP. The Hearts of Iron IV team has kicked things into high gear with a new diary - the first that will look at all of the changes coming to the Soviet Union as part of No Step Back and the free. Just to check are you playing as the Soviet Union? Finally, you need to consider what variants you want to use. This will be later referred. All trademarks are property of their respective owners in the US and other countries. HTD aren't usually necessary for piercing, and you'll usually have full gun upgrades on your heavies anyway; but they are helpful for cheap hard attack. I will explain what you should do during the Great Purge below. Especially fun when demanding lands from Romania with the bottom-left focus and then siding with Italy as a mediator, attacking Romania, then starting a faction with co-belligerent Italy, and later fighting as a faction alongside Mussolini against Hitler! Do I need to mass upgrade my railways and build depots too? As for your ratio, 13/7 and up is all you should make since "unpiercable" units are impossible. Pokmon Scarlet and Violet | Iron Leaves Tera Raid Event Guide, Wild Hearts | Master of the Skies Achievement/Trophy Guide, Wild Hearts | How to Craft the Best Weapons (Weapon Upgrade Guide), https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide, https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide, Remorse: The List 10 Xbox Keys Giveaway, 10 Games Releasing In March To Look Out For. JetBooking for Elementor | Comprehensive Guide. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. Press question mark to learn the rest of the keyboard shortcuts. SPG gun, reliability, armor is optional if you have extra XP, TD gun, reliability, armor is useful for making space marines with TDs but can be left off. However, if you build a considerable air force before 1941, focusing more so on fighters and close air support, you should be totally fine. I've been leaning away from conversion. Here is an example of what is known as the Romanian Death Zone. Amtracs are pretty essential as the Axis for killing the USSR, and for the Allies they're needed for naval invasions (see template 4.2) But primarily defensive nations like the USSR can stick with standard mechanized (and frankly anyone can, you just have to force attack rivers). Transport to have bread and fish rain down onto your men.. also guns. All countries trade with you FIRST and buy licenses like Fighter I from you. Unlike many other players who will focus upon Mobile Warfare or the Mass Assault land doctrines, I favour Superior Firepower. I'm waiting till I get enough arty in stockpile to upgrade them to grenadier people. Ive also released France Guide, Communist China Guide, The Netherlands Guide, and German Reich Guide. The Zinovyevite Terroist Center9. You should start researching Fighter IIs in 1939 and CAS I and II in late 1939 (get the license for all three of them. Clicking on the branches leads to the appropriate section. This item will only be visible to you, admins, and anyone marked as a creator. This guide is single-player oriented. Edit: Figured out no-air Soviets are now expire, dead, gone, and invalid. Of those factories, only 76 are civs and you have no trade. (A Comprehensive Guide to Texturing your Wargaming Terrain), How To Make A Guitar : Part 3/3 - EVERY SINGLE STEP EXPLAINED, Retopology in Blender using PolyQuilt addon. China you can get more by sending to each Chinese minor but still not infinite. However I would recommend 40 widths, simply to ensure you have as much defense as your enemy has attack, and to make pinning attacks more effective. Modding guide for the new decisions & missions system in patch 1.5. 13/7 is usually solid - it forces your enemy to care about piercing but has decent HP:IC ratios. Create an account to follow your favorite communities and start taking part in conversations. Specify when and how many. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. With this, your divisions will simply progress immediately, seeing the Red Army waltz straight into Berlin. New comments cannot be posted and votes cannot be cast. It's often recommended to make some of both. As you can see, even with gun upgrades (I believe) this template does not have a ton of piercing. Of course, the Allies will be a lot harder, so it may be worth making countries in Eastern Europe puppet states to help with the future conflict. GE sounds great, show us the Kaiserine, and the HRE) Japan was always a bit too much micromanagement for me though, as with all island nations/ US, with all these naval invasions. Sorry for the necro. If you're going to be pierced/being pierced/on a budget (SA) more infantry and fewer tanks is better, all the way up to 10/10, which is arguably better on defense and will take far fewer losses. Oh yes, how could I forget? In addition, this is one of the key reasons I recommend going down the Positive Heroism root, as you get access to the tank genius Konstantin Rokossovsky, which allows you to make better use of your tanks; by accepting the German-Soviet Research Treaty, you get access to research bonuses on medium tanks, which you must research as soon as possible! First thing I do when I start the game is retraining all horseman and backup infantry for normal infantry. Fighters to tell Germany's planes to back off and let you continuing on being a nuisance, Focus fully on supply as if your divisions lack some supply it wont show as giving them attrition but will reduce their combat efficiency. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Before you proceed your main attack, you need to ensure all of the Axis forces nations have their conscription policies on the highest possible. Special thanks to KLS, Lee and Grant who had helped me with tips and Funagor for creating the Excel sheet and Pentax for creating PFW. Building early mils hurts your consumer goods too much to justify and forts and nukes are a total waste imo. (support,medic,reckon,engineer,radio as support.). A mysterious list, a small Hungarian town, and unimaginable horror. The rest pretty much comes down to your abilities and micro/using hotkeys. TENERIFE - AVOID THIS SHORTCUT AT NIGHT - ACTUAL 230am FOOTAGE AT END! Uses: This template is pretty rough, but what it represents is a division where medium tanks and lspg are combined to make a very cheap infantry-killer division. But in general, heavy tanks will do better at defending chokepoints and winning tank-on-tank battles. The numbers are all with full 1945 tech but no doctrines. A Comprehensive Guide to Neuro Bass Word 2010 Tutorial: A Comprehensive Guide to Microsoft Word, Illustrators Pen Tool: The Comprehensive Guide, Kick 2 Tutorial By Sonic Academy - Comprehensive Guide, Master Class: Comprehensive Guide to Working with Audio in CRYENGINE, 57- Canalisation des guides - Les violents vnements qui arrivent sur terre expliqus, A Comprehensive-ish Guide to All Things Fumos! comment invoquer ogou,
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