I'm just saying what I've seen in speculation. A good, old-fashioned RTS title will always bring him back into the fold. Thank you for this information. This build is based on the idea of making an extremely overpowered melee character. This item will only be visible to you, admins, and anyone marked as a creator. Now I'm moving on to KOTOR II and it seems like it's become a bit more advanced/complicated on the characters, and I was wondering if I could stuff it up or do some big no-no things. The different combinations of these six classes allow for a wide variety of options when building a character in KOTOR. 5. Information about your use of this site is shared with Google. If you would like to understand more about the mechanics that KotOR is based on, I am happy to answer questions. Normally, my Jedi use double-bladed lightsabers with Master Flurry and Master Speed to dish out a preposterous 5 attacks per round, which is enough to kill most opponents in 1 or 2 rounds (especially if they've been caught in a Stasis Field); but one cannot cast Master Speed with armor on. The information provided here should prove useful to beginners and set them on the right track. If you believe your item has been removed by mistake, please contact, This item is incompatible with STAR WARS Knights of the Old Republic II: The Sith Lords. Acidity of alcohols and basicity of amines. As a guardian you probably only have one point to put in each level. I suppose that if you're going DS you could just get the Affect/Dominate Mind powers, but I would definitely not totally ignore the Persuade skill. Ive been using Dao-Dur a lot (love me some dark Zabrak using saber-staff). This build uses the Scout and Consular classes. My drill is the drill that creates the heavens! You probably don't really need them as a guardian, but if you want to use offensive powers they are worth a couple points. Jedi Guardian Sith Marauder combo will give you the most Feats and Health Points + Marauder has some badass bonuses like increased damage, reduced damage taken and Fury. This build uses the Dueling, Flurry, Weapon Focus: Lightsaber, and Jedi Defense feats. Cookie Notice So after all these years I discovered something I didn't know. This allows for 2 extra attacks per round and a +4 defense buff. One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character you're going to play as. And because the game is a massive RPG, theres a lot to consider when youre building that character. The ideal starting stats should be around the following: 12 Strength, 15 Dexterity, 14 Wisdom, and 14 Constitution. Always, always, ALWAYS get Master Speed. Going forward, when players get a chance to increase their Attributes, prioritizing Strength should be the first choice. Players can try a variety of builds in Star Wars KOTOR. His other interests include horror movies, toy soldier collecting, and anything Batman-related. Learn more about Stack Overflow the company, and our products. As for weapons, you're right in your intuition that Unarmed is probably the way to go - especially if you can hold back his level to 6 before switching him over to a Jedi, as his Shield Breaker ability will more than make up for the lost damage to a few levels. Guardians suck compared to Sentinels and Consulars. For those new to KOTOR, just know that he (or she) is a Sith Lord suffering from amnesia and is the protagonist in the game. How can I tell companion influence level in KotOR 2? So, how should he built? What sort of strategies would a medieval military use against a fantasy giant? Important thing is that second rank grants your +1 Attack per round and second +2 Attacks. The Jedi Consular far outweighs any other class and build within the game once you get into late-game stages, and you'd be doing yourself a disservice in not choosing it. Force powers for the Windu build include: Burst of Speed, Force Push, Force Resistance, Valor, Throw Lightsaber, and Stun Droid. Force Armor, Force Valor, Battle Meditation and Speed. Last ranks damage is really awesome, especially when youll notice that even if enemies resist this Power, theyll still get the DoT if only for half of the damage. The best Kotor 2 builds for each class. 2023 GAMESPOT, A FANDOM COMPANY. One type of build that many players don't try is a character that uses explosives as their main weapon. The only power that is an absolute must for your build is Master speed. Light side is the most optimal way to build a consular, whereas dark side builds will be much less effective. Rebreather Mask (Immunity: Poison, Constitution +1, Regeneration 1) Because it has some cool look. This build is designed to take down other force users with ease. I have received many private messages about the guide and will use this site to make improvements since the original is now locked and could be better organized. Can my saved game in KotOR be used for anything in KotOR 2? Please see the. INT is fairly worthless on a guardian. Used with force speed ( maxed out ) you gain + 4 to defense and + 2 in attacks per round. Followers 0. How do you get out of a corner when plotting yourself into a corner. Now, in KOTOR2, I would switch my stance and go with a dex build. Though HK-47 is not the most optimal party member for combat, he is the most optimal for enjoying the game. What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? This build starts with the Soldier class and switches to the Guardian Jedi class. This will give the player's Jedi a lot more force points, but fewer feats. This build starts with the Scout class, and then uses the Sentinel Jedi class. how do you lvling. I've played a strength guardian and a dex guardian in KOTOR2, and the dex build faired far better against the end boss than the strength build did. After As for Feats, there is no point in giving her some special attacks, because shell be using Force most of the times. Besides, it's better to beef up other Attributes like Strength and Constitution in the beginning. With some games, especially Bioware games, it pays to make a character good at communicating. These classes each provide different skills and bonuses. Feats for this class should include Lightsaber Focus, Flurry, Jedi Defense, Dueling, and Conditioning feats. I happen to have a lot of experience with d20 tabletop games, which KotOR's character generation is based on. What about equipment and upgrades? I have two more builds to write, so look forward to Jedi Battlemaster and Jedi Shadow. Light side characters get more defensive powers, dark side get more offensive powers. Why go anywhere else? Why are physically impossible and logically impossible concepts considered separate in terms of probability? This build is a bit difficult at first - mainly because the player must refrain from leveling up until becoming a Jedi. KOTOR II Guardian Guide (Originally by SirCerberus). Out of all the three classes, Guardians receive the most Hit Points after leveling up. Basically, theres everything you need here to make sure youre playing Knight of the Old Republic 2: The Sith Lords as the most badass Jedi or Sith you possibly can. This build's primary attributes are Strength and Wisdom; secondary attributes are Dexterity and Constitution. I still wouldn't take him past level 10 or 12 as a tech at an absolute maximum though. I mostly play character that heavily depends on Force so it was nice change. This is especially true if players pick the dark side. DS Scout 2, Guardian 18. It is only visible to you. +2 Attacks per round! That said, if you need him to be a skilled tech specialist, you can do okay giving him a single lightsaber and focusing on feats like Dueling and Toughness - at that point, he's basically a tank, and you'll want to emphasize his survivability. It only takes a minute to sign up. Gains a bonus of + 4 or + 5 with a minimum dexterity of 18. Star Wars KOTOR II Guardian Build Guide If you are going to play as a JEDI GUARDIAN and then become a JEDI WEAPONSMASTER then here is guide to light the way. For your crystals i always use my characters unique crystal and the Solari Crystal +3 damage +3 attack and 1-8 damage on dark side opponents. Really, this is a question for role-playing. Anyone familiar with Star Wars lore knows that Mace Windu was not the traditional Jedi. New players looking to get started building the best Guardian in Star Wars: KOTOR 2 should check out this guide to help get the ball rolling. Burst of Speed is a great Force Power to work towards as well. Str:15 Dex: 10 Con:16 Int: 8 Wis: 14 Cha:12. Fury Fury is Power obtained at level 1 Sith Marauder. Can anyone recommend stats, skills, feats, gear etc. strength dex cons ?! Spoilers. Single Lightsaber I went for Exile Crystal and Qixoni Crystal, but Qixoni can be replaced with any other which has more Damage. Both builds will trivialize the end boss.. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. A good strategy is to Force Push an enemy away and follow-up with a Force Jump attack. This build starts with the Scoundrel, then becomes a Guardian. Windu's fighting style is built more upon Dexterity than Strength; however, don't neglect Strength. STR is probably your biggest stat being your damage output. All rights reserved. I think pretty much everything is answered in this. This is a link to the guide, but be warned that, contact me through Reddit (/u/TangoSierraFan). Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. Both builds will trivialize the end boss. Share More sharing options. Don't bother with Skill-boosting Feats, since skills (as already mentioned) are more or less worthless to Soldier-Guardians. Star Wars: Knights of the Old Republic 2 is currently available on PC, Switch, and Mobile. Was not expecting a super informative message like this. 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Not having to worry about a character getting stunned, poisoned, or suffering from any of the other status ailments makes this game a lot easier. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Force Powers are simple. Then focus on increasing the character's Strength, Constitution, and Wisdom - don't neglect Charisma and Dexterity though. You dont have to pick one in fact if youre a Jedi Consular you might want to stick with what youve got. Last rank is pretty much AoE stun and who wouldnt want that, right? What I created is the most brutish juggernaut clad in heavy armor I ever played, yet at the same time enjoying all the advatantages of Buff Powers. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. However, the Critical Strike build becomes one of the most powerful builds during late-game play. Makes sense, right?). Players will also want to max out their Force Resistance power. Please see the. All of these need to be raised to, or above, 15. Force Body Because you dont have large Force pool, but lots of HP, this is just for you. Stuff that ups your STR is nice. With this build, the optimal choice is Jedi Weapon Master or Sith Marauder. Prestige classes. The player is free to pick Duelist or Two-Weapon fighting styles. These extra options can earn players some extra credits, but they can also let characters talk their way to victory. After two playthroughs, I have to tell that Kotor 2 is really much easier than the first one, but I still enjoy Kotor 2 more for its awesome story and companions. For the other two classes, you should pick either Jedi Weapon Master or Sith Marauder. It adds your DEX modifier to chance to hit and doesn't affect damage, And actually, in Kotor II it's possible to make I believe 5 times in a single round, though I believe only the physical classes can achieve that. My lightsabers and melee weapons do about 37.5 damage per strike (level 22, I had to play around with equipment to get enough skill equipment to craft the best stuff), 5 strikes per round (4 in Kreia's case, but you've got to love the extra XP), while he will be restricted to 1 attack per round. Force Push, Affect Minds, Valor, and Speed powers. Fury is Power obtained at level 1 Sith Marauder. The Weaponmaster and the Sith Lord are the 2 strongest classes in the game. Force Deflection and Redirection are obvious choices, as are Force Push, Energy Resistance, Heal, Stasis/Stun, and maybe even dip into the Dark side for powers like the Wound or Fear lines. Why pick anything other than a plasma sword that can cut through almost anything with ease; however, if a character is built around using blasters they can be just as deadly. The best implants generally need 16 CON. At rank 15, once you talk to Kreia, you get a free level and a Prestige Class. As far as powers go its completely up to you, but seeing as how you seem to be into a light side build with little to no wisdom (being the strongman build) id focus on getting mainly light side powers but up to you. When you cant use Kreia, I usually paired Bao-Dur with either Visas specced for Buffs, or HK-47 who synergize very well with Bao-Dur after hell upgrade his Remote to heal droids. Players want to take two-weapon fighting, Flurry, and Heavy Armor Proficiency for the Sith Mask. Is there a single-word adjective for "having exceptionally strong moral principles". The Sentinel is sort of a jack-of-all-trades, a bridge class between the combat focus of the Guardian and the Force focus of the Consular. Obviously, avoiding more hits increases the Jedi Exile's staying power in a fight. This build makes a joke out of the highest difficulty, however it has no skills, having to rely on its' party to use Security, Computer Use, Repair, and other skills. I maxed power attack, two-weapon fighting, lightsaber mastery, and the rest were basically defensive things and focused all on Strength. A good starting build can look like this: Strength is the most important stat for a Guardian. Gloves: Sith Power Gauntlets (Strength +3), Belt: GNS Strength Enhancer (Strength +4), Implant: Physical Boost D-Package (Strength +3, Dexterity +3, Constitution +3). Being a Soldier will help this character stay alive in the early parts of the game. Best used with light armor or robes. wow i didnt know force speed was good in combat. The Scout is a good pick for this build due to the implants; some other feats that complement this build the best are Force Immunity, Toughness, and Conditioning. This build mimics the Jedi Master Obi-Wan Kenobi's abilities. Fans have a satisfying level of freedom to customize the Jedi Exile as they see fit. I have two more builds to write, so look forward to Jedi Battlemaster and Jedi Shadow. The Retinal Combat Implant will grant immunity to critical hits. First off, on the question of Armor: Forget force powers, give him the heaviest armor he can wear. Treat Injury is a solid combat choice. Just because of this and that bonus XP you get when you have her in party,she isthe most useful companion in my opinion. Make sure to throw a point into the physical attributes (STR, CON, DEX) from time to time too. I have conducted scholarly research on, and written about, the use of ballooning for reconnaissance purposes during the U.S. Civil War, tort reform, voter initiatives and referendums, the formation of civilization, Ancient Rome, Mesopotamia, and the major religions. 2 Award Favorite Share Introduction Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. What happens in KOTOR 2 if I kill one Jedi Master and spare 2? However, players won't be missing anything critical by keeping this stat low. MORE: Star Wars: KOTOR - Awesome Side Quests You Shouldn't Miss. Definitely not in a melee build - even a build deliberately investing in INT to cripple me was able to beat the game. Just count with fact that it will eat your poor Force Point really fast. Aim for a balanced set of attributes, and a mix between combat and support feats and powers. One of the most important decisions in the game is picking a class: Guardian, Sentinal, or Consular. Focus on the Drain Life, Force Lightning, and Choke/Kill force powers. Look at your Wisdom too, since thatll help with your force powers. I'm actually doing a cross-class character with a Guardian and a Master hybrid. Low Int means youll have just 1 skill point to distribute each level, so you can go either for Treat Injury for the early game or Persuade. That's great, but he can't wear robes, which means the best armor he can wear and still cast all force powers is the Miner Outfit, which provides an amazing 1 point of defense and no other bonuses.
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