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unsure if they removed it or not). Then drop down via the waterways near the entrance to get to the tunnels and kill there until about 56. Aggressive: If you or any group member is attacked, your merc will attack. Read More! Rangers and rogues used to like to come Headshot/Assassinate grind here. DO NOT USE FOLLOW HERE. The exp is ludicrously fast thanks to low HP mobs and repeatable quests. Q: Can I bring my merc on a LDoN or my guilds CoA raid? Fire, it depends, the stronger DS doesn't outbalance it's weak tankage. I realize that I didn't add directions, just general sense of direction. 38-44 especially will come in a matter of hours. For everyone else, exp kinda tapers off around 82. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. Discussion in 'The Veterans' Lounge' started by Smellhound, Jun 21, 2014. everquest afk mercenary leveling guide how to measure inductance in multisim trahan funeral home bay city, mi June 29, 2022 errol flynn rory flynn 0 decriminalize nature seattle If you don't mind having to fight your way in every time you zone in, murder farmers. Kill everything. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. With hundreds and hundreds of zones to choose from, and classes with wildly different abilities and skills, there is no perfect way to level. Press J to jump to the feed. It's some kinda Gnomish backpack thing. Journeyman is an order of magnitude better than Apprentice and is only available to people who pay for Everquest. A lot of factors can go into a group or solo play. To upgrade your mercenary you have to complete SoD progression lines. A mercenary's icon will show their archetype and hailing them will tell you their class. Whatever you do, don't try and fight in the cave to the Commonlands exit. Q: How does shrouding effect my mercenary? This zone is also a hot zone some times so it can go even faster than it already is. You can do 2 pathings in this patch (13.1B): At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II. Posted on February 24, 2013 by Almost Gaming. 28-35 Kaesora(PoK>Field of Bones>Kaesora) - I think this is a pretty great zone to get a few levels in. Inside the city, the Alarans come in groups of two or three or solo. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. This format works best for me and it's much easier to update than what I used to do. BEST: 38-48 City of Mist(PoK>Field of Bones>Emerald Jungle>City) - This is will very likely be some of the fastest leveling you will do. The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. Without further ado. Just get access to the second of his HAs, Artifacts of Great Importance. I think it takes way too long to kill anything and this is also about the point a merc starts falling off so downtime is way high. BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. Once you are 75, start murdering Giants. Pretty good for running if you botch pulls. That said, the HAs are the only thing that scale. Multiple mercs with heals, buffs, and DPS and you can soar through here. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. They aren't that hard and only require a group to do, below is a table of the lines you have to complete and the mercenary tier they unlock. To help you on your leveling journey, this EverQuest Leveling Guide has been updated for all updates and patches as of 2022. Velkator's Laboratory (45-55)(PoK>Great Divide>Velk's) - This place has grown on me a lot. !1111, (You must log in or sign up to reply here. Watch out for the clerics if you don't have a solid interrupt. A NOTE ON GEAR: If you do not go through the Mines and get your tutorial set, I recommend spending any money you can get your hands on for some Simple or Rough Defiant gear. Use mostly water pet in Classic era. Kill these guys, turning in the quests as you finish them and then getting them again, until 75. At no point do I stop for AA's until I am level 110, so there will be no notation about AA grinding. Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. You can stay here until you ding lvl 83. They respawn pretty quick and are higher level than most of the zone, so better exp longer. © Copyright 2008-2022 Almar's Guides. Contents 1 Slot changes 2 Buying 3 Items 3.1 Call of the Forsaken 3.1.1 Chest 3.1.2 Head 3.1.3 Primary 3.1.4 Secondary A: You must be carrying the plat on you in order to pay your merc. You can box here, but the zone isn't very conducive to it. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. They are very social though and you may need some crowd control. IF YOU'RE BRAND NEW OR VERY CASUAL: 1-10 Mines of Gloomingdeep (You start the game here) - This is the tutorial area. This access to at least 2 nameds that I am aware of. I forget about that guy. There are two main camps that youll use. I look at AFK Mercing as if the . If you took my advice and are at least two boxing, go inside the cave. Just start at the entrance and work your way down. For an AFK camp, 100 AA a day isnt too bad. I came back and my toons went from level 3 to level 10!!! At 65 I like to head up to the second levels and kill the higher level guys there. Begin murdering worgs, turning the quest in every 20 worgs. A NOTE ON GEAR: Up til now, the Defiant sets of gear have been pretty spectacular. (Test server people should average 37%.) Prince Nightclub Minneapolis, Most Hat Tricks By Nhl Defenseman, Breaux Bridge Baseball, Panettone Trifle Recipe Jamie Oliver, Affirmed Housing San Jose, Horoscope Balance Surlendemain, Is Shoresy Wayne In Letterkenny, How To Get Bright Dust Vermintide 2, You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. Healers have a chance of actually rezzing you! It's very very easy to do, easily completed solo by all classes. You can stay here until you reach level 77. All the gear that levels up with you from 75 to 105 makes life hugely easier. You will begin seeing worgs, go south down the coastline and look for some elves and humans. Otherwise, the area around his spawn point has the highest level mobs in the zone and yields great exp even up to 60 if you're patient. You're Not Done at . ALTERNATIVES: Anything in Underfoot (83-90)(Guild Hall>Buy Unrefined Brellium Ore>TP to Brell's Rest>Pellucid/Underquarry/Cooling Chamber/Kernagir) - I seriously dislike Underfoot. Too many HP, pain in the ass abilities. As an alternative around 73, you can kill the pixies around the guild hall port in. Stay at the entrance until you get to 80, then you can push into the north pathway. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. This is a list of all the / type commands which can be used in Everquest. The other big benefit is that you get Marks of Valor, which can be spent on gear in Ethernere Tainted West Karana. you will only be able to select an Apprentice Mercenary. As aforementioned if you are a Free to Play(F2P) player you will only be able to select an Apprentice Mercenary. I recently did another playthrough and used this zone and realized I had forgotten entirely about the bottom half of the zone with the fungus men and golems. If you are an Everquest Free to Play player then you will be unable to select a Journeyman Mercenary. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). Head through the city in the mountain area toward Blightfire Moors. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. The gear isn't great but you will be earning so many Marks that you will be able to outfit yourself completely very very easily every 5 levels. Two paid accounts gives you a tank and healer you don't every really have to pay attention to. At 12, all start killing gnolls or skeletal ogres. Lots of nameds spawn here, so be careful if you don't have a good group or a good box team. The money is amazeballs though, so if you have a group or are comfortable with your box setup, murder giants. There is a new set every 5 levels but it isn't really worth getting more than maybe a set for a healer merc at 75, 85, and 105. At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. The north and east pathways are the ones to focus on. Do her missions as well. There are also a ton of really good twink weapons to be had here, which can sell for tons of plat depending on what server you're on. If you dont want to deal with killing them, run down until you see the trees and start killing mosstrooper treants. These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! your mercenary comes equipped with the armor and weapons he needs. Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. Playing live has a few benefits. In both places, just clear the zone. Glass cannon mobs, simple pulls, a real honest to god tank can easily take 2-3 at a time. If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). Your tank merc can solo any reds from levels 1-60. The mob level goes up to 92-94. Once you reach the wasps that are over there, start killing the wasps. Just be kind and patient. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. I have never played F2P so I can't tell you how to negotiate that. Pretty much every single thing in The Grounds wants to eat your face, so there is less confusion and thus it's more popular. You can do 1-40 in about 12 hours of playing. Check the sidebar of the subreddit for where to get them. It's Hills of Shade all over again. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. Q: What level do Mercs start charging me money? Or will he take it out of my bank? Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. There are numerous groups in Empires of Kunark, but lets say you're not feeling up to that yet. Neriak Fourth Gate (accessed off Neriak Third Gate or from ETWK if you've done attunement) - One of my favorite zones for grinding these levels out. Wall of Slaughter has repop time of 10 minutes and 40 seconds. Kill bears, wolves, and snakes near the zone line to Blightfire. They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. Paladins can start swarming around 83 with impunity and shredding through these guys to about 85. The money here is ridiculous. Plenty of zone to go around. Loot isn't spectacular but with a decent group, you will shred mobs and the exp will flow like water. If you hit "M" you can see your map. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. I will annotate directions to the zones. I just wanted to see why you felt AFK Merc killing was assish and if you felt the same about AFK killing. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. Keep clearing until you reach the bridges over water in the northern most area. This should be a priority. Your destination is the top right corner buildings, which contains a ton of animated hands. If you're geared up or grouped, kill iksar golems as well. The North Camp is the second camp when you reach level 77. This is a short guide addressing the need of returning players. This guide is a solution to that problem. I would suggest just not coming here. Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Best thing about this zone is the simplicity of getting to it. If you have an enchanter mez the adds and then hold them for one minute after each kill. Also something to keep in mind is if you complete the themes out of order you will not unlock the mercenaries from the theme's below it. I can't think of many places where the time taken to get there and get setup to afk xp wouldn't have been better spent just killing or questing for regular xp then logging out. When you suspend your mercenary the button will change to Unsuspend. The key is the respawn time for the zone. Classes with undead slaying/controlling spells can crush this place even harder and faster and thanks to that can really increase this zones effectiveness. The key issue is that there are gobs of wandering mobs. Abstruse armor is very serviceable. Each time I go back I wander for 5 minutes lost until I log again. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. Click here for more information. Balanced: This stance is exactly how it sounds. BEST (78-83): Ashengate, Reliquary of the Scale (PoK>Blightfire>Goru'Kar>Sunderock Springs>Direwind Cliffs>Ashengate) - I want to make it clear that the run out here is nuts. They don't hit excessively hard and are very good exp from 68-74. You need the three accounts, so you can create a sustainable merc team. Keep clearing around til you hit 48-49. Purchasing a Mercenary Mercenaries can be hired from various Guardians in the Plane of Knowledge as well as from NPCs in starting cities. Worth about half a level in that range. But if you just absolutely HAVE to go somewhere else, here are some suggestions. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. A high level KEI type spell coupled with a mercs naturally high regen rate can ensure your merc never runs out of mana to heal you. It's also a MONSTER of a run as Jungle and Trak's Teeth are enormous zones. Jewel of Atiiki(74-78)(Guild Hall>Buy Katta Castrum Powerstone>TP to Katta Castrum>Jewel) - Farming the efreeti here is fun and easy. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. Kill dragons and drakkin on the north path until 81-82, then shift to the east path. The mobs have too many HP, hit too hard, and don't give up enough exp. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. He will assist the main assist of the group, or you if its just you and him. Thank you! As pay to play, you really don't break for AAs, just turn on autogrant and there you go. Any commentary is welcome. In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. Inside the hut talk to Mercenary Mdjal to hire a mercenary. When you come back Re-summon him and he will be your level again. The old school Journeyman Rank 5 mercenary questline takes place here if you want to do it. They are undead and you will reap them with Slay Undead/Ward Undead line spells. Some feedback as someone who was reading this hoping to come back: What does paying for live do for me? If water and earth are camped because this zone is a hotzone sometimes, then run to the back of each wing and take the teleporter down to the bees. Erudin has some mobs that aren't kill on sight, so try not to kill them. Otherwise its like an ooze and a tidemage or a trio of warpriests. There are some sporali that are best left alone since this isn't a hotzone anymore and some birds/birdmen in the northwest corner, but otherwise it's undead elves and humans. Most of those pulls will be a pair of light blue conscript mobs. While it is fastest to level in Hotzones, it is always good to have options on where to level. Those are raid mobs and will have mechanics you won't be able to deal with even if you could fight them. Gaesigs and Heligs on the water side come to mind on this. RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. EQ progression has a nice zone by zone guide up to OoW expansion, recommended level for the zone with a rating for the quality of exp there and best of all a map highlighting the mob levels in different areas of the zone usually with a star showing best hunting spots. Third, get yourself maps immediately. Also please note the races that can be clerics are the only races allowed to be healers, same goes for tanks. For that space in between, look up how to acquire Tier 1 group armor from House of Thule. All rights reserved. I also find levitation to be a must as the zone is divided by a giant canyon and you spawn on the wrong side of the canyon. If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. Also you don't have to worry about paying them until around level 12. You get to experience every bit of content across 110 levels, hundreds of zones, and 24 expansions. You want the repops to be single pulls and not a three pull, so the timing of your agro and kill cycle on the first way is important. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. I don't know personally, just putting it here on their recommendation. You do have to be careful if Hardcore Heritage is going on cause this zone could be boosted up into the 70s-80s range if the event is ongoing. ALTERNATIVES: Argath (88-92)(Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera) - I only put this here because it is a hotzone and because of that, isn't bad. Healer mercs also have a few extra perks, what I mean by this is rezzing and buffing! If it's not up on the rotation, skip it. It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. Dwarves are normally friendly, so ignore them as well. Just keep in mind that kills here will feel pretty slow since the giants have enormous HP pools and half the mobs have some form of healing ability. That area is considered Tier 1 for the expansion. Very easy to set up a spot and pull away on the gorillas and birds. Dismiss: Permanently get rid of this mercenary. Only thing that sucks is most of the mobs do AoE damage. Usually you can kill 5 or more mobs in the 15 minutes it takes between Upkeep's. With EverQuest free to play, returning players can easily add additional accounts. It'll give an Undead oriented hunting guide. 967 views Jan 8, 2022 26 Dislike Sinnycool 5.75K. HEROIC ADVENTURES BEGIN AKA THE MOST REPETITIVE THING TO DO IN A GAME THAT IS ALREADY REPETITIVE ENOUGH(75-110)(BOX/GROUP REQUIRED): You can begin doing HAs at 75 IF YOU BOX OR HAVE A GROUP (Yes some classes can solo them, but thats the exception rather than the rule and requires a lot of know how). So finding a camp could be tough depending on your chosen servers population and the hour of day. Inside Dead Hills, look for a gnome named Gribble Grobblenobber. Own the Kunark Ascending expansion, which also allows the mercenaries to be trained and equipped with stat gear. At 55-62 move to very center area of the zone and kill bigger shades and vampires. It just depends on gear if solo and number of boxes/size of group if not. If you're a damn the torpedos type, you can pull the fire troops around the giant Solusek Ro, who is standing there in all his glory. Q: So wait a mercenary is allowed into an LDoN? When you first zone in, the closest mobs are farmers and tired farmers. Field of Scale theme - Journeyman Rank IV. Roughly 80% of the mobs are rootable and headshottable so this is a really nice zone for AAing with a ranger. Also during cooldowns they will use agro reducing abilities. Pathings. There is a big black stone in the bottom right corner of the zone. At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. You won't be able to use it until 10 or 15 respectively, but you don't need it before then. They are very easy to pull individually, especially on the left side. For example say you shrouded to level 10 Your mercenary will be free again. Moloing is effective in the early levels due to overpowered Tank Mercs, but starting in the 60s leveling takes longer and the Tank Merc becomes less overpowered versus the content. I avoid the crystalline horrors as they sap mana like wild. Go. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. The run isn't terrible, but all of the SoV outdoor zones are enormous so it's further than it looks. Don't fight the ones in the fields as the majority of them are cleric mobs with big heals and a resistance to stuns. They are a must going forward. Undead mobs for your paladins to slay and lots of Dark Elves to murder. South of the citadel are the drachnid tunnels. This ability, when activated, transports you back to your starting city. Mobs are spaced out and very glass cannony. Nameds drop a pretty good belt and necklace. A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. This area is great if you're a paladin as you can slay the undead and stun out the worst of the damage from the Erudite necromancers. Right click anywhere on this box and select "Puller" as your Main Roll. The zone is very well spaced. With a group of actual people, this place is awesome though. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. The cost adds up very very quickly otherwise.

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everquest afk mercenary leveling guide

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